From the course: Blender: Tips, Tricks and Techniques

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Materials and Multiscatter GGX

Materials and Multiscatter GGX - Blender Tutorial

From the course: Blender: Tips, Tricks and Techniques

Materials and Multiscatter GGX

- [Narrator] Blender 2.78 introduced a brand new algorithm, multiscatter GGX that changes the way you approach materials with high-roughness. In this weeks "Tips, Tricks, & Techniques", we're going to go over how to use it and take advantage of it. Let's take a look at this beautiful, happy Buddha sitting out in Southern California at Carpinteria Bluffs. As you can see, it has this nice, glassy shader on top of it and a diffuse right below it. The glass is acting like a sea glass, it's a little rough. You can see here that I raised the roughness to almost .7 and I'm using GGX. The downside is that it's making certain areas really, really dark. Take a look at some of these. See that? If we compare our Buddha from GGX to multiscatter GGX, the changes are immediately noticeable. Now with multiscatter GGX enabled on our glassy Buddha, you can see the changes immediately. If you look underneath the chin, you can already see how much lighter it is, especially on the mouth, and in the area…

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