Join Darrin Lile for an in-depth discussion in this video Mark Seam and Unwrap, part of Blender: UV Mapping.
- [Voiceover] We've been allowing Blender to do…a lot of work for us up to this point.…We've seen how Blender can automatically unwrap…our objects and arrange and pack…the islands in the UV editor.…One thing it's been doing for us is choosing…where the seams between our UV Islands will be,…but for most purposes we'll want to control…where those seams are ourselves.…We'll want to choose where the seams are placed.…Blender allows us to mark exactly where…we want our seams and then it will attempt…to unwrap the object based on our placement.…
I think this is the most useful…method for most scenarios.…It's a good combination of control and automation.…To mark the seams for this cube…I need to first go into edit mode…and select a few edges.…I can then click the Mark Seam button in this.…Shading UV tab or I can press Ctrl+E to bring up…the edges menu and then choose Mark Seam.…The edges are now highlighted orange…to show that these are my seams.…On there I'll be sure and select all by pressing the A key.…
Then press the U key and then…
- What is a UV map?
- Working with seams and stretching
- Stitching UVs
- Exporting a UV map
- UV mapping a complete scene
- UV mapping a character
Skill Level Intermediate
1. Projecting UV Maps
2. Modifying UVs
3. Organizing and Exporting UV Maps
4. UV Mapping an Alley Scene
5. UV Mapping a Character
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