Join Christian Bradley for an in-depth discussion in this video Make a wood texture in DDO, part of Creating PBR Materials with Blender & Quixel.
- [Voiceover] We're now going to apply a wood texture…to the parts of our canon where…we would expect to find wood.…The wood texture's going to bring a few issues with it,…in that wood grain has a particular direction…that it has to go.…It's gonna look weird if the wood grain's…going the wrong direction.…Now our UV maps, at this point, should be set up…so that all UVs that have wood associated with it…are either going the same direction, or we've made two IDs,…one maybe for wood in a vertical direction,…and one for wood in a horizontal direction.…
Either is fine.…I have my UVs set up all going one direction.…So the first thing we're gonna do…is come over here to our Materials.…I'm gonna use a regular material for this.…And we'll click on that.…And we're going to look under Wood.…And they're gonna give us…two different woods to choose from.…I'm gonna use this older-looking one.…And we'll hit Create.…Once it comes in, you can see we have a wood canon.…Not the scariest looking thing.…So I'm going to ID my wood…with the ID of red.…
By the end of the course, you should be excited about and more comfortable with the Quixel Suite and the Blender import and export system. This workflow is suitable for game assets, models destined for animation, visual effects, and more.
- What is PBR?
- Exporting a mesh from Blender
- Loading maps in Quixel DDO
- Making textures with DDO
- Setting up lighting in 3DO
- Flattening materials
- Using NDO
- Sculpting and painting normal maps
- Finishing materials with dust, dirt, and patina
- Rendering the project in 3DO