Join Christian Bradley for an in-depth discussion in this video Lower preview resolution in DDO, part of Creating PBR Materials with Blender & Quixel.
- [Voiceover] Now that we've made our maps,…loaded them into DDO, and gotten our model imported…we need to be concerned about the size of those maps.…As you noticed they were 4000 by 4000 pixels…and we could be upwards to hundreds…of Photoshop layers with these,…so they're gonna take up a lot of space.…In addition, Quixel, DDO, NDO…are all going to rendering on the fly,…so there's going to be a lot of progress bars…as these maps are applied to our model…with every change that we make.…
We don't necessarily have to put up…with those large maps rendering all the time.…So what we're gonna do is lower the preview resolution…on our maps at this point,…so things move a little bit smooth as we move along.…We're going to go into DDO…where we left off,…we'll click this little button here,…and we're going to go down to Preview Resolution.…And you can see by default it's set to Full.…Now I'm gonna set mine to Half,…and what that's going to do…is as we get into 3DO…and we start to view these textures on the model…it's only going to apply a half size texture to the model,…
By the end of the course, you should be excited about and more comfortable with the Quixel Suite and the Blender import and export system. This workflow is suitable for game assets, models destined for animation, visual effects, and more.
- What is PBR?
- Exporting a mesh from Blender
- Loading maps in Quixel DDO
- Making textures with DDO
- Setting up lighting in 3DO
- Flattening materials
- Using NDO
- Sculpting and painting normal maps
- Finishing materials with dust, dirt, and patina
- Rendering the project in 3DO