- Before we begin, we should really think about…what it is we're going to be creating here…and we've been given a reference image…of our object, of our war hammer here.…It's a hammer for a video game character.…It's going to need to be fairly low polygon.…It isn't going to be the main focus of the scene,…but it'll be used by the main character…so we need to keep all those things in mind.…In addition, we want some sort of…logo or design here in the center of this piece,…but other than that this is pretty much…what we should be shooting for.…
So to ensure that we're going to get…the proportions correct as we're creating this,…let's bring this image in as a background image…in Blender so that we can model our object…directly to it.…So let's work on that.…Now all of these objects in this scene,…when we first opened Blender,…we don't really need all of this…so I'm going to press the A key once…to deselect everything and I'll press…the A key again to select everything.…Then I'll press the X key and click on Delete.…
Now to bring an image into Blender to use as a reference,…
Author
Released
1/11/2016- Modeling a symmetrical object in Blender
- UV mapping objects in Blender
- Creating high-poly sculpt details
- Using the sculpt and mask brushes
- Creating fine details
- Baking and applying texture maps
- Importing and testing texture maps in Unity
Skill Level Intermediate
Duration
Views
Related Courses
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Blender: UV Mapping
with Darrin Lile1h 16m Intermediate -
Blender: Vehicle Modeling
with George Maestri4h 7m Intermediate -
Creating an Interior Scene with Blender
with Darrin Lile2h 27m Intermediate
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Introduction
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Welcome44s
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1. Modeling the Hammer
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Modeling the hammer head4m 28s
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Modeling the handle5m 52s
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Modeling the accessories8m 55s
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Finishing the hammer5m 4s
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2. UV Mapping the Hammer
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UV mapping the hammer head4m 46s
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UV mapping the handle5m 7s
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UV mapping the accessories2m 59s
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Finishing the UV map3m 30s
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3. Sculpting the Details
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Creating a high-poly version8m 15s
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The Multiresolution modifier3m 15s
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The Sculpt Brush4m 45s
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The Mask Brush7m 38s
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The Anchor tool5m 33s
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Creating fine details5m 57s
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4. Baking and Applying the Textures
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Conclusion
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Video: Loading a background image