Join Christian Bradley for an in-depth discussion in this video Load maps in DDO, part of Creating PBR Materials with Blender & Quixel.
- [Voiceover] Now that we have our model…exported as an OBJ, and we have our maps,…we're ready to bring it into DDO.…So I've got DDO open here,…along with the rest of the Quixel suite.…You'll see Photoshop in the background.…It needs to be running with Photoshop.…I'm gonna click DDO,…and as it opens you'll see there's spots here…to load our mesh, so we're gonna go ahead and click that.…I will click my OBJ that I saved, we'll open that up.…You'll notice a couple things…right when it loads the mesh in,…and that is that it recognized my cannon…underscore, and then there's that cylinder I told you about.…
That's a Blender thing,…not really any way to get rid of that.…And Tools_Cylinder, but you'll see that it does start…with Cannon and Tools, so we can tell the difference.…Next we'll load our ID for the cannon.…And make sure you load the cannon, not the tools for this.…So that's right there.…Our very colorful ID map.…We're gonna load that Normal, that I said I did bake out.…No you do not need to load a normal map into Quixel,…
By the end of the course, you should be excited about and more comfortable with the Quixel Suite and the Blender import and export system. This workflow is suitable for game assets, models destined for animation, visual effects, and more.
- What is PBR?
- Exporting a mesh from Blender
- Loading maps in Quixel DDO
- Making textures with DDO
- Setting up lighting in 3DO
- Flattening materials
- Using NDO
- Sculpting and painting normal maps
- Finishing materials with dust, dirt, and patina
- Rendering the project in 3DO