Join David Andrade for an in-depth discussion in this video Listen to the dialog clip and sketch it out, part of Blender: Creating a Finished Character Animation.
- Planning sets the groundwork or the blueprint for the character animation scene you're about to create. I've chosen a clip from a great movie, School of Rock, to serve as our audio base. It has great range and delivery, and will push our creative acting juices. Now, in order to listen to the dialogue in Blender, we're going to need to switch to video editing mode, so click up on here, and go to Video Editing. Now let's just move our timeline up a little bit and hit Shift + A and click on Sound.
You're going to want to navigate to your exercise files and look for the School_of_Rock.wav. And click on Add Sound Strip. Okay, now let's zoom out a little bit. And you can see that the time ends just before the audio clip. That's okay, just click and drag the end over a little bit until that black line passes it. Now the last step is to click on No Sync, and switch that to AV Sync. Okay, now let's go back to our scene layout, right up here, and go to Default.
Now that you have the audio in Blender, I want you to pull out a piece of paper and do some sketches as you're listening to the dialogue. Listen for the quiet moments when Jack Black doesn't say anything, and try to identify them. Listen for the accents, where Jack Black is incredibly excited, and try to sketch out some ideas. Overall, listen to the cadence, or the way he delivers all of his lines. This will inform you quite a bit about your dialogue. You're going to have to play it over and over, but don't worry, in this process just keep drawing and keep everything really loose.
As we play it, you can see some of the quick sketches that I've made. Simple little circles and lines. - Well, I'd like to see you try, you wouldn't last one day. - Dude, I service society by rocking, okay? I'm out there on the front lines liberating people with my music, rockin' ain't no walk in the park, lady! - So now I imagine that maybe Arthur's at work, and he's rocking out by being the best help desk agent that he can be. When someone calls him out on it, he says, "Dude, I help society by rocking out." And he leans in, and he takes off his headset.
And he really gets excited about being the best help desk agent ever by rocking out to it. And right towards the end when he says, "It's no walk in the park, lady," his computer in the background crashes, and he does a double take. The goal of this lesson is to learn how to break down the dialogue clip and assemble a collage of ideas to begin pulling from for our character animation.
- Listening to the dialog clip
- Sketching out the animation framework
- Learning how character and facial rig works
- Blocking key character poses
- Getting feedback
- Adjusting appendages
- Matching dialog to the animation
- Cleaning up frames with the Graph Editor
- Lighting and rendering the animation