Join George Maestri for an in-depth discussion in this video Layering shaders using the Mix node, part of Blender: Rendering with Cycles.
As you start adding Materials and Surfaces in Blenders Cycles Renderer, you'll…notice that there are not a lot of options to these Surfaces.…These are really a lot less controllable than the Standard Blender Materials.…So, one of the ways to get around this is to actually start combining materials…and stacking them up and layering them.…So, for example I have got this Bowl here, in fact, let's go ahead and turn…all the Render here, I am going to render it, and you see we have got a very…simple Diffuse Surface.…
Now if we wanted to make this shiny in some way, we would have to change the…type of Material, so, let's go ahead and change this to say a Glossy Material.…As you can see we have got a very highly reflective surface.…Under the Glossy Material we have a number of options, you can change the type…of reflection, we have Beckman which is standard, we also have a Sharp…reflection, which is very mirror like, and then these two here can be…controlled, so GGX and Beckman have a roughness, which blurs out the glossiness…
- Controlling interactive rendering
- Using the shader node system
- Adding textures to materials
- Adding bumps and displacements
- Adding primary and secondary lights
- Using ambient occlusion
- Using objects as light sources
- Creating cameras
Skill Level Intermediate
1. Using Cycles in Blender
2. Creating Materials in Cycles
3. Lighting Using Cycles
4. Rendering an Interior Scene in Cycles
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