- [Instructor] Now let's take a look at Blender's cycles renderer. This is the second renderer that comes with Blender, and it is a much more photorealistic renderer, so if you're doing this sort of work you'll probably want to use cycles. Now we can activate cycles simply by going into a view port and pulling down this menu and turning on the Cycles Render. And when we do, notice how the Rendering tab changes, because well, we're using a different renderer so we're gonna have different options.
One of the nice things about cycles is that it is interactive and it will use the GPU in your system to accelerate that. So if I go down here in my view port to my view port shading menu here, you can see I have an option called Rendered. If I render this, you can see that it will render it photo-realistically. I am actually doing a cycles render in the view port. Now the speed of this render will depend upon the speed of your graphics card and your CPU.
If you do have a fast graphics card, you can go over into the Render tab here and under Device, you can switch this to GPU Compute. Now notice how much faster this renders with a fast GPU. I have a Quadro-5200, which is a pretty fast card. So as you can see, it's almost instantaneous, and so I can see my renders very quickly. Now if i go just to CPU, notice how this is a lot slower.
So this is going to depend upon your system and how fast it is, but typically if you have a graphics card, go ahead and turn on GPU. Now in addition to this, we can change how much detail is used when sampling. So we have two presets here, one is called Final, the other is called Preview. Now if we want to, we could create our additional presets by adding plus or minus and adding in whatever we want. But under Preview, the number of samples you want will depend upon the quality.
So by default it's set to six, but let's say I brought it up to a larger number, say 24, it will go ahead and sample the scene a lot more and give you a much more realistic view. If you have a fast graphics card, this actually will work pretty well. But again, it just depends upon the speed of your system. So go ahead and configure Blender's render settings to match that of your system.
Author
Updated
8/16/2017Released
2/24/2012- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Duration
Views
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
Q: This course was updated on 06/20/2017. What changed?
A: The following topic was updated: using the Node Editor.
Related Courses
-
After Effects CC 2013 Essential Training
with Ian Robinson14h 51m Intermediate -
HTML Essential Training
with James Williamson5h 54m Beginner -
Deke's Techniques
with Deke McClelland140h 48m Intermediate -
Edge Animate Essential Training
with Chris Converse4h 44m Beginner
-
Introduction
-
Welcome1m 8s
-
Download Blender26s
-
-
1. The Blender Interface
-
Navigating in 3D space4m 59s
-
Configuring user preferences6m 27s
-
2. Selecting and Translating Objects
-
Selecting objects6m 12s
-
Moving objects4m 35s
-
Rotating objects2m 48s
-
Scaling objects2m 16s
-
Changing an object's origin5m 27s
-
Selecting pivot points3m 22s
-
-
3. Modeling
-
Creating mesh primitives6m 36s
-
Editing mesh objects7m 39s
-
Proportional editing3m 52s
-
Sculpt mode5m 3s
-
Extrusions5m 18s
-
Smooth shading objects2m 23s
-
Subdividing meshes5m 12s
-
-
4. Advanced Modeling
-
Working with modifiers5m 52s
-
Creating a simple creature7m 54s
-
Joining mesh objects3m 37s
-
Stitching vertices4m 52s
-
Finalizing a simple creature4m 48s
-
Creating text3m 29s
-
Boolean tools2m 59s
-
Vertex groups4m 51s
-
-
5. Staying Organized
-
Using the Outliner8m 22s
-
Using layers4m 30s
-
Creating groups2m 48s
-
Working with scenes4m 2s
-
Creating hierarchies2m 54s
-
-
6. Applying Materials
-
Diffuse shaders6m 47s
-
Working with specularity5m 56s
-
Additional shading options2m 37s
-
Creating reflections8m 29s
-
Subsurface scattering5m 59s
-
7. Adding Textures
-
Adding a simple texture6m 11s
-
Using bitmaps6m 53s
-
Using UV projections5m 56s
-
UV mapping a character6m 35s
-
Fine-tuning UV mapping6m 7s
-
Displacement mapping3m 48s
-
Using the node editor5m 58s
-
-
8. Working with Light
-
Adding lamps to a scene8m 44s
-
Using spot lamps4m 20s
-
Fine-tuning buffer shadows6m 19s
-
Using Hemi lamps2m 32s
-
Working with Area lamps5m 17s
-
Adding background images3m 19s
-
Creating sunlight6m 6s
-
Ambient occlusion7m 11s
-
-
9. Cameras and Rendering
-
Working with cameras4m 47s
-
Render properties5m 7s
-
Rendering animation5m 13s
-
Adding motion blur4m 10s
-
Creating depth of field7m 8s
-
-
10. Basic Animation
-
Animating objects6m 26s
-
Using the Dope Sheet4m 53s
-
Path animation4m 32s
-
11. Character Rigging
-
Understanding armatures6m 2s
-
Animating in Pose mode2m 47s
-
Creating a test animation9m 24s
-
12. Rendering in Cycles
-
Working with image maps2m 26s
-
Create lights in cycles9m 1s
-
Lighting a scene in cycles9m 19s
-
Conclusion
-
Next steps15s
-
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: Interactive rendering in cycles