- Now that we've baked out our texture maps,…let's export our low poly hammer out of Blender…so we can take it into Unity.…So I'll come over to the Layer1 and choose…this low poly hammer, and we could just drag…this blend file, this Blender scene file…directly into Unity, and it's smart enough to know…that it needs to convert it.…But what it does it is just uses Blender's own…FPX converter to convert the file from a blend file…to an FPX.…
So while we're here, we might as well…just go ahead and use Blender's FPX converter…to do it ourselves.…So with this selected, I'll go up to File and Export,…and I'll choose FPX.…Now I need to be sure and come over here…and select this selected object,…because I only want to take in the low poly hammer.…I don't want to take in the millions of triangles…hammer we have in there as well.…I've got an exports folder that I've created,…I'll just put it into there, and I'll call it just Hammer,…and click Export.…
All right, that should be good.…Let's go ahead and bring it into Unity.…So I've just opened up Unity and created…
Author
Released
1/11/2016- Modeling a symmetrical object in Blender
- UV mapping objects in Blender
- Creating high-poly sculpt details
- Using the sculpt and mask brushes
- Creating fine details
- Baking and applying texture maps
- Importing and testing texture maps in Unity
Skill Level Intermediate
Duration
Views
Related Courses
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Blender: UV Mapping
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Blender: Vehicle Modeling
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Creating an Interior Scene with Blender
with Darrin Lile2h 27m Intermediate
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Introduction
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Welcome44s
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1. Modeling the Hammer
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Modeling the hammer head4m 28s
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Modeling the handle5m 52s
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Modeling the accessories8m 55s
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Finishing the hammer5m 4s
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2. UV Mapping the Hammer
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UV mapping the hammer head4m 46s
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UV mapping the handle5m 7s
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UV mapping the accessories2m 59s
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Finishing the UV map3m 30s
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3. Sculpting the Details
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Creating a high-poly version8m 15s
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The Multiresolution modifier3m 15s
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The Sculpt Brush4m 45s
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The Mask Brush7m 38s
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The Anchor tool5m 33s
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Creating fine details5m 57s
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4. Baking and Applying the Textures
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Conclusion
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Video: Importing and testing in Unity