- Now that we've baked out our texture maps,…let's export our low poly hammer out of Blender…so we can take it into Unity.…So I'll come over to the Layer1 and choose…this low poly hammer, and we could just drag…this blend file, this Blender scene file…directly into Unity, and it's smart enough to know…that it needs to convert it.…But what it does it is just uses Blender's own…FPX converter to convert the file from a blend file…to an FPX.…
So while we're here, we might as well…just go ahead and use Blender's FPX converter…to do it ourselves.…So with this selected, I'll go up to File and Export,…and I'll choose FPX.…Now I need to be sure and come over here…and select this selected object,…because I only want to take in the low poly hammer.…I don't want to take in the millions of triangles…hammer we have in there as well.…I've got an exports folder that I've created,…I'll just put it into there, and I'll call it just Hammer,…and click Export.…
All right, that should be good.…Let's go ahead and bring it into Unity.…So I've just opened up Unity and created…
- Modeling a symmetrical object in Blender
- UV mapping objects in Blender
- Creating high-poly sculpt details
- Using the sculpt and mask brushes
- Creating fine details
- Baking and applying texture maps
- Importing and testing texture maps in Unity
Skill Level Intermediate
1. Modeling the Hammer
2. UV Mapping the Hammer
3. Sculpting the Details
4. Baking and Applying the Textures
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.