Join Darrin Lile for an in-depth discussion in this video Importing and testing in Unity, part of Sculpting a Game Asset in Blender.
- Now that we've baked out our texture maps,…let's export our low poly hammer out of Blender…so we can take it into Unity.…So I'll come over to the Layer1 and choose…this low poly hammer, and we could just drag…this blend file, this Blender scene file…directly into Unity, and it's smart enough to know…that it needs to convert it.…But what it does it is just uses Blender's own…FPX converter to convert the file from a blend file…to an FPX.…
So while we're here, we might as well…just go ahead and use Blender's FPX converter…to do it ourselves.…So with this selected, I'll go up to File and Export,…and I'll choose FPX.…Now I need to be sure and come over here…and select this selected object,…because I only want to take in the low poly hammer.…I don't want to take in the millions of triangles…hammer we have in there as well.…I've got an exports folder that I've created,…I'll just put it into there, and I'll call it just Hammer,…and click Export.…
All right, that should be good.…Let's go ahead and bring it into Unity.…So I've just opened up Unity and created…
- Modeling a symmetrical object in Blender
- UV mapping objects in Blender
- Creating high-poly sculpt details
- Using the sculpt and mask brushes
- Creating fine details
- Baking and applying texture maps
- Importing and testing texture maps in Unity
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
Creating a Game Environment in Blender and Unitywith Darrin Lile3h 13m Intermediate
1. Modeling the Hammer
2. UV Mapping the Hammer
3. Sculpting the Details
4. Baking and Applying the Textures
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