Join George Maestri for an in-depth discussion in this video Importing the reference, part of Creating Product Shots in Blender.
…Now that we have a basic product shot out of the way.…Let's go ahead and do something a little bit more sophisticated.…We're going to do a shot that looks like this.…And this is basically a sports drink in glass bottle on a reflective surface.…So we've got a number of different challenges here.…We have the fluid, the reflectivity, the lighting and so on.…And so hopefully this will give you a lot of different techniques.…So, we are going to start off by modelling the bottle.…So, I am going to start off with a cleared slate here.…I am going to delete my default cube here, and we are going to import some reference.…
Now before we, imported reference has a plane but there are other ways to do it.…So this time, we are going to use what's called a background image.…So I'm going to open up this side bar here.…And if we scroll down, you'll see we've got an option here for background images.…I'm going to go ahead and open that up and click it on,…and there will be a button here for Add Image.…I'm going to click that button, I get another button for Open.…
- Modeling to reference
- Setting up the Cycles renderer
- Projecting and unwrapping UVs
- Setting up the camera
- Adding lights
- Texturing product shots
Skill Level Intermediate
1. Creating Packages
2. Rendering Packaging Shots
3. Creating a Sports Bottle
4. Creating Materials in Cycles
5. Rendering a Sports Drink Shot
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