Join Joel Bradley for an in-depth discussion in this video How and when to use a proxy object, part of Creating Rigid Body Simulations in Blender.
Whilst we have seen just how useful having the…mesh option available as a collision shape can be.…And especially when it comes to making use of concave objects inside a simulation.…There is a word of caution that needs to be sounded, before we run off and switch…all of our collision shapes over to mesh,…in an attempt to quickly improve our simulation accuracy.…Use of the mash collision shape does come at a price, and the price is speed.…Because the mash option quite literally makes use of the model in the view port…to calculate collisions, there is very little in…the wave speed optimizations that can take place.…
This naturally means the mash option will often times…be noticeably slower at calculating than the convex options available.…Add to that, the simple fact that the denser the polygon…geometry, the heavier the calculation load, and you can see why sometimes…simply switching an existing high poly model over to the mesh-shade in a…simulation may not be either a sensible or at times even viable route to take.…
- Setting up objects for simulation
- Setting up the physics world
- Choosing a collision type
- Applying a collision shape
- Creating an animated rigid body
- Baking to keyframes
- Working with the mesh collision shape
- Adding a force field to the mix
- Understanding constraints
- Creating fracture patterns
Skill Level Intermediate
Rendering Using Cycles in Blenderwith George Maestri1h 28m Intermediate
Creating Simulations in Maya Dynamicswith Aaron F. Ross2h 11m Intermediate
1. Creating a Basic Rigid Body Simulation
2. Taking Rigid Bodies a Step Further
3. Rigid Body Constraints
4. Fracture Effects in Blender
What's next?1m 21s
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