- Well thank you for joining me as we've explored…hard surface modeling in Blender,…with Blender Motorcycle Modeling.…I've really had a lot of fun.…I hope it's been useful for you.…If you'd like to continue with Blender,…please check out a few of my other courses…on Lynda dot com.…There's Blender UV Mapping…that takes you through the process and the techniques…of UV Mapping in Blender.…We talk about what UV Mapping is,…why it's needed and how you can use it to apply…two dimensional textures to your 3D objects.…
And check out Creating an Interior Scene with Blender.…Here's we go through the entire process of creating…an interior scene in Blender from beginning to end.…The modeling, UV mapping, texturing and lighting.…So I wish you good luck as you continue working with Blender…and thanks for watching.…
Author
Released
7/15/2016Darrin begins by creating the frame of the motorcycle using curves. He then builds up the motorcycle piece by piece, creating the exhaust pipes, fenders, handlebars, engine components, and brakes. These lessons capitalize on the Path tool and modifiers like Solidify and Booleans. Finally, Darrin uses Blender's Cycles render engine to create the materials and lighting for the scene, and UV maps the textures to key pieces of the bike. In the end, you will have a greater understanding of Blender's modeling tools and production processes so that you can create vehicles and other hard-surface projects of your own.
- Creating the frame
- Converting a path to polygons
- Modeling the gas tank, tires, fenders, exhaust, and other parts
- Building the engine
- Modeling the seats, wheels, and lights
- Lighting the scene
- Adding materials and texturing
- Rendering the motorcycle
Skill Level Intermediate
Duration
Views
Related Courses
-
Creating an Interior Scene with Blender
with Darrin Lile2h 27m Intermediate -
Texturing a Game Asset in Blender
with Darrin Lile43m 25s Intermediate
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Introduction
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Welcome48s
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1. Creating the Frame
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Importing a background image3m 47s
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Finishing the frame7m 3s
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2. Modeling the Accessories
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Modeling the gas tank7m 4s
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Modeling the tires4m 47s
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Creating the fenders8m 1s
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Building the fork tubes10m 39s
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Modeling the exhaust pipes4m 34s
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Adding the handlebars8m 11s
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Detailing the handlebars9m 36s
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3. Building the Engine
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Building the engine10m 20s
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Creating the heads12m 14s
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Adding rocker covers13m 10s
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Modeling the gear box7m 47s
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Creating the oil tank6m 6s
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4. Modeling the Seats, Wheels, and Lights
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Adding the seats8m 9s
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Creating the speedometer5m 50s
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Modeling the rear brackets8m 29s
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Creating the wheels7m 37s
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Adding the lights9m 11s
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Finishing the modeling4m 8s
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5. Lights, Materials, and Rendering
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Setting up the lighting5m 5s
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Adding materials to the bike8m 45s
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UV mapping select pieces5m 4s
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Adding textures7m 50s
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Creating the final render2m 27s
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Conclusion
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Goodbye54s
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Video: Goodbye