Join David Andrade for an in-depth discussion in this video Get to know Arthur and how character rigs work, part of Creating a Finished Character Animation in Blender.
- Now that our scene is ready,…we'll dive deeper into all of Arthur's control…so we can get familiar with them.…We'll discuss concepts like IK/FK, and hinges…and learn how the body works.…Okay. When we see Arthur,…we're going to have to split him…into multiple display layers.…Display layer lets you control…which objects are visible at any time.…Let's just click on one, it doesn't matter which,…and hit M and 2.…Now you'll notice that he looks a little thinner.…That's because on Display Layer 2,…we have a low polygon version.…
You're going to want to use this version…if your system lags a little bit with the first version.…Click on Display Layer 1,…click on Arthur, and hit the Spacebar…and type out "make proxy"…with a Y, and hit Enter.…Next, you're going to want to type out…the word R-I-G or rig, and hit Enter.…This creates a whole bunch of orange controls.…This is Arthur's rig.…To activate them, you have to switch to Pose mode.…
So click on Object and go to Pose Mode.…Now you'll notice that all the controls change color.…
Released
12/17/2015- Listening to the dialog clip
- Sketching out the animation framework
- Learning how character and facial rig works
- Blocking key character poses
- Getting feedback
- Adjusting appendages
- Matching dialog to the animation
- Cleaning up frames with the Graph Editor
- Lighting and rendering the animation
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Video: Get to know Arthur and how character rigs work