Join Brian Bradley for an in-depth discussion in this video Gamma handling and color management, part of Blender: V-Ray 3.0 Basics.
- [Man] An essential requirement for many artists…working in, or rendering pipeline these days,…is to have the ability to keep all…of their image data in a linear workspace,…until, that is, they are ready to apply…a monitor space correction to it,…be that Gamma 2.2 or SRGB.…In V-Ray for Blender, this really couldn't be simpler.…In terms of Blender's column management controls,…we can quite happily leave everything at default,…but then in V-Ray, come into the render globals controls…found in the properties panel,…come down to the color-mapping rollout,…and there set the color-mapping mode…to don't affect colors and then show that…the Gamma value we set at 2.2.…
These settings will ensure that V-Ray does…its lighting calculations in Gamma 2.2 space,…but that it doesn't apply that Gamma correction…to any of the colors found in the final rendered image,…meaning everything will still be…in the correct linear space.…In order to view our renders correctly…as we are taking them, though,…we will also want to jump into the V-Ray frame…
- Getting comfortable with the V-Ray interface
- Exploring V-Ray light types: Sun, Sky, Spot, and more
- Using irradiance mapping and global illumination
- Working with the Physical Camera
- Using V-Ray materials
- Controlling quality with image sampling and the different engines
Skill Level Appropriate for all
Introduction and Important Information
1. Introduction to V-Ray in Blender
2. Key Lighting Tools
3. Global Illumination: Bouncing Our Light Around
4. Working with the V-Ray Physical Camera
Working with motion blur2m 48s
5. V-Ray Materials and Maps
6. Quality Control Using Image Sampling
What next?1m 9s
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