Join George Maestri for an in-depth discussion in this video Fitting an armature to a creature, part of Blender Essential Training.
Once you understand the basics of armatures, you can start creating an armature…for your character.…We're going to create an armature for this little creature here, and I'm going to…go ahead and select him. And let's go into Wireframe mode. And you'll notice that…he is actually pretty dense in his wireframe, and that's because I have a…Subdivision Surface modifier.…I'm going to go ahead and delete this so that he looks a little bit simpler.…Then let's go ahead and just click here and restrict selection so that way I…don't accidentally select him.…
Now probably the easiest way to build an armature is in a quad view, so let's go…ahead and do Toggle Quad View so we can see our character. And I'm going to go…ahead and get him centered here. And let's go ahead and add in an armature.…So when we add in an armature, we really only have one option, Single Bone, and…that brings it in at our 3D cursor. And the first thing we want to do is leave it…in Object mode and position the base of that armature. So I'm going to position…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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