From the course: Modeling a Motorcycle in Blender

Unlock this course with a free trial

Join today to access over 22,600 courses taught by industry experts.

Finishing the modeling

Finishing the modeling

- [Voiceover] And here we are. I think I've pretty much finished up the modeling of the motorcycle. And once again, there isn't anything here that I've done that we haven't already gone over. So, things like the disc brakes over here. All I've done is created another cylinder, and then created the cutting objects. I have them over here. So this is the cutting object I used, just cylinders, and these here are just a quarter of a cylinder, extruded and put in place. So, it's the same process. I just used the boolean modifier with the difference operation. And then all I did was just duplicated it and moved it back here. I've added little connecting pieces so for these pipes here, I've added these little couplings. I've converted these paths to geometry and selected these faces, extruded them, used alt s to expand them out and then inserted a few edge loops to hold the edges. In the middle of the motorcycle, you can see there's quite a bit of stuff going on in here, it's kind of a black…

Contents