Join Darrin Lile for an in-depth discussion in this video Finishing the lift arms, part of Blender: Hard Surface Modeling.
- [Narrator] Let's go through the same process…to get this final plate.…If we go back to the side view…in the orthographic view with the five key,…and it's just this right here,…so this piece right here that fits on the outside,…and then it bends in toward that back panel.…If I press control one and go to the front view,…you can see it here bending like that.…Now, so far we've just been using cubes,…but I think this time,…I'm going to use a plane,…because it's going to be easier to get this shape,…this bend in the piece,…without it having thickness,…and then once we've got the shape that we want,…we'll use the solidify modifier…to give it that bit of thickness.…
Alright, so let's give it a try.…I'm going to click here to bring the cursor…and press shift A,…and this time, I'll create a plane.…Now once again,…it's one-meter wide,…so I'll take this down to maybe point two,…and we need to rotate it in the Y axis.…If I tumble around here and hit the Z key,…you can see…that if I hit R and Y,…we need to tumble it this way,…
- Setting up reference images
- Blocking basic forms
- Modeling parts
- Connecting forms
- Adding modeling details
- Lighting the scene
- Adding materials and textures
- Rendering the final scene
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
1. Establishing the Foundation Forms
2. Connecting Forms
3. Creating the Interior
4. Adding Details
5. Materials, Textures, and Rendering
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