From the course: Blender: Vehicle Modeling
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Finishing the hood - Blender Tutorial
From the course: Blender: Vehicle Modeling
Finishing the hood
- I've go ahead and touched up some of the details, and now we have a complete front end with headlight opening. I've made this headlight opening a little bit more circular. We also have, now, a second object here called Light Cover, which will cover up that. We still need to do the trim and stuff for that, but it looks pretty good. The next thing we need to do is the hood. Also, there is a hole on the side of the vehicle. In fact, you can see that right about here. In fact, let's go ahead and do that first. We're going to do this hole first, and then we'll do the hood scoop, and we should have the front end pretty much complete. I'm going to go into my Side view here, select my object, and in order to see what's behind this, I'm going to go into my Object panel and scroll down to Display, and let's just display this object as Wire. We're going to go into Edit more here. We need some detail around here in order to make this hole. We don't have enough detail over here on the left side.…
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Contents
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Blocking out the front fender9m 7s
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Adding detail to the the front fender9m 24s
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Detailing the headlights10m 58s
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Finalizing the front fender8m 48s
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Roughing out the hood and front end11m 21s
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Finishing the front end6m 26s
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Finishing the hood10m 36s
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