- [Voiceover] To finish the frame, we just need…to connect these pieces together.…So, to do that, I'm gonna remove this mirror modifier…for the time being…and let's begin converting…these to polygons.…I'll select this object right here…and go to the object menu…and at the very top there's convert to…and the shortcut key is alt C.…But I'll go ahead and choose convert to a mesh here.…And there we go.…Now if we tab into edit mode, we can see the polygons there.…
All right, so let's go ahead and do that…for this one as well.…This time I'll just press alt C and convert to mesh.…And this one here too.…Alt C, convert to mesh.…So there we are.…Now, to connect these up.…What we do is go ahead…and add a cap to the end…of this tube.…I'll press alt and click this edge…and then press E to extrude…and then S to scale in.…I'll hit E one more time and then I'll press alt M…and choose at center to close that off.…
Now what we can do is add a few edges to connect these up.…If we recall, each tube was created with eight sides.…So we need a hole here with eight sides…
Author
Released
7/15/2016Darrin begins by creating the frame of the motorcycle using curves. He then builds up the motorcycle piece by piece, creating the exhaust pipes, fenders, handlebars, engine components, and brakes. These lessons capitalize on the Path tool and modifiers like Solidify and Booleans. Finally, Darrin uses Blender's Cycles render engine to create the materials and lighting for the scene, and UV maps the textures to key pieces of the bike. In the end, you will have a greater understanding of Blender's modeling tools and production processes so that you can create vehicles and other hard-surface projects of your own.
- Creating the frame
- Converting a path to polygons
- Modeling the gas tank, tires, fenders, exhaust, and other parts
- Building the engine
- Modeling the seats, wheels, and lights
- Lighting the scene
- Adding materials and texturing
- Rendering the motorcycle
Skill Level Intermediate
Duration
Views
Related Courses
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Creating an Interior Scene with Blender
with Darrin Lile2h 27m Intermediate -
Texturing a Game Asset in Blender
with Darrin Lile43m 25s Intermediate
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Introduction
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Welcome48s
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1. Creating the Frame
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Importing a background image3m 47s
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Finishing the frame7m 3s
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2. Modeling the Accessories
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Modeling the gas tank7m 4s
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Modeling the tires4m 47s
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Creating the fenders8m 1s
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Building the fork tubes10m 39s
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Modeling the exhaust pipes4m 34s
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Adding the handlebars8m 11s
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Detailing the handlebars9m 36s
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3. Building the Engine
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Building the engine10m 20s
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Creating the heads12m 14s
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Adding rocker covers13m 10s
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Modeling the gear box7m 47s
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Creating the oil tank6m 6s
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4. Modeling the Seats, Wheels, and Lights
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Adding the seats8m 9s
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Creating the speedometer5m 50s
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Modeling the rear brackets8m 29s
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Creating the wheels7m 37s
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Adding the lights9m 11s
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Finishing the modeling4m 8s
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5. Lights, Materials, and Rendering
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Setting up the lighting5m 5s
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Adding materials to the bike8m 45s
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UV mapping select pieces5m 4s
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Adding textures7m 50s
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Creating the final render2m 27s
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Conclusion
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Goodbye54s
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Video: Finishing the frame