- [Voiceover] To finish the frame, we just need…to connect these pieces together.…So, to do that, I'm gonna remove this mirror modifier…for the time being…and let's begin converting…these to polygons.…I'll select this object right here…and go to the object menu…and at the very top there's convert to…and the shortcut key is alt C.…But I'll go ahead and choose convert to a mesh here.…And there we go.…Now if we tab into edit mode, we can see the polygons there.…
All right, so let's go ahead and do that…for this one as well.…This time I'll just press alt C and convert to mesh.…And this one here too.…Alt C, convert to mesh.…So there we are.…Now, to connect these up.…What we do is go ahead…and add a cap to the end…of this tube.…I'll press alt and click this edge…and then press E to extrude…and then S to scale in.…I'll hit E one more time and then I'll press alt M…and choose at center to close that off.…
Now what we can do is add a few edges to connect these up.…If we recall, each tube was created with eight sides.…So we need a hole here with eight sides…
Darrin begins by creating the frame of the motorcycle using curves. He then builds up the motorcycle piece by piece, creating the exhaust pipes, fenders, handlebars, engine components, and brakes. These lessons capitalize on the Path tool and modifiers like Solidify and Booleans. Finally, Darrin uses Blender's Cycles render engine to create the materials and lighting for the scene, and UV maps the textures to key pieces of the bike. In the end, you will have a greater understanding of Blender's modeling tools and production processes so that you can create vehicles and other hard-surface projects of your own.
- Creating the frame
- Converting a path to polygons
- Modeling the gas tank, tires, fenders, exhaust, and other parts
- Building the engine
- Modeling the seats, wheels, and lights
- Lighting the scene
- Adding materials and texturing
- Rendering the motorcycle
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
Texturing a Game Asset in Blenderwith Darrin Lile43m 25s Intermediate
1. Creating the Frame
2. Modeling the Accessories
3. Building the Engine
4. Modeling the Seats, Wheels, and Lights
5. Lights, Materials, and Rendering
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