Join Darrin Lile for an in-depth discussion in this video Finishing the engine housing, part of Blender: Hard Surface Modeling.
- [Instructor] Now let's add a little detail…to this engine housing.…It looks like we should extrude this out…just a bit at the front,…so let's go back and take a look at it from the side,…and maybe we should insert an edge loop…right in here, let's say, so that we can then grab this,…extrude it forward, kind of line it up with the cab here,…just to have that piece so it'll fill the space a bit.…
All right, so now let's put some edge loops in here.…Let's press Control + R and scroll the mouse wheel…and click, and then let's press S and X to scale these out,…and I'm trying to get this piece right here,…this border around the sides, along the sides there,…and then maybe we need an edge up here.…You can see that here,…and an edge down here near the back, like that.…
Now we can take this piece right here,…this face, and extrude that down, like that,…in the same way we did with the back panel here,…with the back door.…Now let's go ahead and add a subdivision surface modifier,…and we'll begin adding some edges to sharpen up the corners.…
- Setting up reference images
- Blocking basic forms
- Modeling parts
- Connecting forms
- Adding modeling details
- Lighting the scene
- Adding materials and textures
- Rendering the final scene
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
1. Establishing the Foundation Forms
2. Connecting Forms
3. Creating the Interior
4. Adding Details
5. Materials, Textures, and Rendering
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