From the course: Creating Product Shots in Blender
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Finishing the cap using anisotropic shaders - Blender Tutorial
From the course: Creating Product Shots in Blender
Finishing the cap using anisotropic shaders
We're making progress on our materials here and let's just do a quick Render. So we have our label as well as our fluid inside the bottle and the bottle itself. The next step is to do the cap. So I want this cap to be a little bit metallic. So I'm going to use what's called an anisotropic shader. So, let's go ahead and create a New Material. And right now we've got a diffuse but I'm going to go ahead and create a color for that. You can see how we're getting a nice kind of lime colored color for that, but I want to make this a little bit more reflective. The cap by itself is very matte, I want it to have a little bit more sheen to it. So we can do that using the Node Editor. So, I'm going to go ahead and create another window here. And we're going to open up a Node Editor. And this will show us how our materials are connected together. So I've got a diffuse material, here, going into the surface of this object. But I want to add in some specularity or some anisotropic specularity, so…
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Contents
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Setting up the shot2m 26s
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Creating temporary lighting2m 40s
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Texturing the label2m 36s
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Creating a glassy material3m 3s
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Creating a fluid material3m 25s
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Finishing the cap using anisotropic shaders4m 11s
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Creating a semi-reflective ground plane5m 25s
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