Join George Maestri for an in-depth discussion in this video Finishing the cap using anisotropic shaders, part of Creating Product Shots in Blender.
…We're making progress on our materials here and let's just do a quick Render.…So we have our label as well as our fluid inside the bottle and the bottle itself.…The next step is to do the cap.…So I want this cap to be a little bit metallic.…So I'm going to use what's called an anisotropic shader.…So, let's go ahead and create a New Material.…And right now we've got a diffuse but…I'm going to go ahead and create a color for that.…You can see how we're getting a nice kind of lime colored color for…that, but I want to make this a little bit more reflective.…
The cap by itself is very matte, I want it to have a little bit more sheen to it.…So we can do that using the Node Editor.…So, I'm going to go ahead and create another window here.…And we're going to open up a Node Editor.…And this will show us how our materials are connected together.…So I've got a diffuse material, here, going into the surface of this object.…But I want to add in some specularity or…some anisotropic specularity, so I need to add in another node.…
- Modeling to reference
- Setting up the Cycles renderer
- Projecting and unwrapping UVs
- Setting up the camera
- Adding lights
- Texturing product shots
Skill Level Intermediate
1. Creating Packages
2. Rendering Packaging Shots
3. Creating a Sports Bottle
4. Creating Materials in Cycles
5. Rendering a Sports Drink Shot
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