Join Darrin Lile for an in-depth discussion in this video Finishing the buildings, part of Creating a Game Environment in Blender and Unity.
- To finish up our base building let's create…a door knob for the door here.…I'm just going to go to a brand new layer again…and this time I will create a UV sphere…and, once again, I don't need…32 segments on this…so I'll just take this down to 12…and for the rings…we could probably use 8.…Now, this door knob is going to be pretty small…in the scene so it doesn't…need to be real detailed…but I think the way I'd like to start is just to,…let me zoom in with the period key…on the Num pad,…and I'll go into Edit mode,…and with that C key again,…that circle select tool,…just delete these and delete faces…and I'll just extrude a little stem out…of the back of this cylinder.…
Let me scale it just a bit so it's a little flatter…and then I'll go into Edit mode and just extrude…this straight out.…So I'll hit the E key and click,…go to the Move tool…and drag straight out.…Now, for the plate that will go right up against…the door, I'll just create…another cylinder and,…once again, I don't need 32 faces…around the sides there,…and for this I'll just scale it so it's a little…
- Testing the scale
- Modeling buildings and pipes
- Creating walkways
- UV mapping
- Creating textures
- Importing the scene in Unity
Skill Level Intermediate
1. Working in Scale
2. Modeling the Buildings and Pipes
3. Modeling the Walkways
4. UV Mapping the Scene
5. Creating Materials and Textures
6. Importing the Scene into Unity
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