Let's finish off the boots.…What we have left to do is the sole.…Now, the sole of the boot has a precise hard edged quality.…So, for that reason, we're going to…use straight forward polygon modeling techniques.…Okay.…Let's zoom in on what we have. I'm going to go into Edit mode.…And you can see we just have our basic polygon mesh here,…which has a subdivision surface modifier on it that's smoothing it out.…Okay.…So, what I want to do is take what I have and…build a sole out of it.…So I'm going to go into Face Selection mode here, which eh, adjust my view so…I can see this better, and I'm going to select the faces on the underside here.…
You should, lemme turn on this mode, so it makes it…easier, so I don't accidentally select faces on the other side.…Okay. Great.…I want to go to Extrude Region.…And just pull this down a little bit and what…I want to do is go into the side view now.…Ctrl+ Alt+ Q.…And I want to make sure that this lines up with the concept.…So, let's turn on textured solid so we get our image planes back.…
Author
Released
8/28/2013- Creating a mesh object
- Mirroring a model
- Extruding and cutting polygons
- Using multiresolution sculpting to sculpt the body and head
- Drawing new topology
- Connecting different body parts
- Retopologizing the model
- Sculpting anatomical details
- Making clothing
- Brushing with texture maps
Skill Level Intermediate
Duration
Views
Related Courses
-
Modeling a Character in 3ds Max
with Ryan Kittleson4h 31m Intermediate -
Blender: Rendering with Cycles
with George Maestri1h 28m Intermediate
-
Introduction
-
Welcome1m 4s
-
-
1. Setting Up Blender for Character Modeling
-
Downloading Blender1m 13s
-
Setting up preferences1m 11s
-
Navigating the 3D viewport1m 49s
-
-
2. Modeling Characters with Polygons
-
Adding a mesh to start with2m 22s
-
Mirroring a model2m 42s
-
Extruding polygons3m 43s
-
Cutting polygons4m 43s
-
-
3. Multiresolution Sculpting
-
Using Sculpt mode2m 12s
-
Using the Grab brush2m 57s
-
Sculpting the body3m 13s
-
Sculpting the head4m 25s
-
4. Dyntopo Sculpting
-
Understanding Dyntopo2m 58s
-
Adding details2m 28s
-
Removing details1m 57s
-
-
5. Retopologizing a Sculpt for Animation
-
Understanding retopology2m 14s
-
Setting up for retopology2m 28s
-
Retopologizing the nostril3m 30s
-
Connecting flow zones2m 16s
-
Retopologizing the horn3m 50s
-
Working on the ears4m 5s
-
-
6. Additional Organic Modeling
-
Adding holding edges4m 51s
-
Modeling the facial cavities5m 43s
-
Mirroring the head2m 46s
-
Making the hair5m 15s
-
Sculpting the hair5m 13s
-
Working on the hand4m 46s
-
Making the jacket3m 16s
-
Making the jacket lapels4m 12s
-
Adjusting the clothes4m 40s
-
Sculpting the jacket3m 17s
-
Solution: Sculpt pants4m 35s
-
-
7. Modeling Additional Objects
-
Starting the boots3m 51s
-
Finishing the boots3m 43s
-
Modeling the belt4m 32s
-
Making the belt buckle5m 37s
-
Making the belt loops3m 8s
-
Making the eyes5m 37s
-
Making teeth3m 56s
-
Working on the inner mouth4m 11s
-
Solution: Model the tongue2m 54s
-
-
8. Sculpting Fine Details
-
Sculpting fine details2m 25s
-
Brushing with texture maps3m 50s
-
Sculpting with stencils3m 53s
-
-
Conclusion
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: Finishing the boots