From the course: Blender and Substance Painter: Architectural Visualization
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Finishing the UV mapping
From the course: Blender and Substance Painter: Architectural Visualization
Finishing the UV mapping
- [Instructor] All right we nearing the end of the UV mapping process here. Let's continue by grabbing that rug. Let me go to the Solid view. Let's grab that rug object here and isolate it, and then put our material on it over here. Oh, let's go to our material preview again. And then, let's make sure that our scale is applied with Ctrl + A. And let's just use that Smart UV Project again, and there we go. Now it's still pretty stretched here in the sides. Let's take a look at why that would be. Oh, well, it's because I didn't choose the whole thing. Let's go ahead and select that and press U and Smart UV Project. And there we go. That looks a little better. All right, so Alt + H, bring everything back. And let's try one of these doors here. Let's grab a door, and let's UV map this. I'll press Shift + H. Let's press Ctrl + A and apply the scale again. And of course, let's just try our Smart UV Project and see how…
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Contents
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(Locked)
UV mapping the office desks11m 32s
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UV mapping the stools12m 34s
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UV mapping the conference room chairs10m 19s
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Creating the UVs for the end tables9m 14s
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Working on the chair and sofa10m 30s
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Chair, lights, and drop ceiling9m 42s
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Kitchen lights and canister lights9m 29s
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UV mapping the kitchen8m 59s
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Finishing the UV mapping7m 6s
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(Locked)
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