Join Darrin Lile for an in-depth discussion in this video Finishing the UV map, part of Sculpting a Game Asset in Blender.
- Now for these last couple of pieces,…it's pretty much the same process…as we've been going through.…I'll go ahead and select this piece here…and zoom into it with the period key on the number pad.…And then, I'll tab into Edit mode,…and I'll just select these horizontal edges,…and then I'll select one of the vertical edges here.…And I'll mark seams.…And select it all and press U, and unwrap.…
Now, once again,…we're getting that non uniform scale warning,…so I'll go ahead and go back to Object mode…and press Control A,…and apply the rotation and scale.…And now with it all selected,…I'll press U and unwrap, and there we go.…Now, down here, for the piece on the very bottom,…let's zoom into that.…Let's tab into Edit mode,…and we can go through the same thing here.…I'll select these edges,…like that,…and then I'll also select a couple of vertical edges,…here,…and maybe this one here.…
All right, so Control E, Mark Seam,…select it all, and unwrap.…Once agin, the non uniform scale…let me press Control A to apply that,…and let's try it again.…
- Modeling a symmetrical object in Blender
- UV mapping objects in Blender
- Creating high-poly sculpt details
- Using the sculpt and mask brushes
- Creating fine details
- Baking and applying texture maps
- Importing and testing texture maps in Unity
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
Creating a Game Environment in Blender and Unitywith Darrin Lile3h 13m Intermediate
1. Modeling the Hammer
2. UV Mapping the Hammer
3. Sculpting the Details
4. Baking and Applying the Textures
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