Join Christian Bradley for an in-depth discussion in this video Finish the cannon materials, part of Creating PBR Materials with Blender & Quixel.
- [Voiceover] At this point, we've added…some details and a whole lot of materials.…We still have to finish up the wheels…and the bolted areas, these metal areas,…and there's a little bracket here…that we need to complete as well.…I'm gonna use the same processes that…we've covered in previous videos…to add metal and wood to those surfaces.…I'm gonna start by adding another smart material.…This time, I'll add a metal.…
I think we'll use that military metal again.…It'll cover the whole tank.…In this case, I'll come over to 3DO,…and we want that dark gray there.…Just renaming it Canon Bracket,…and we'll hit Enter.…Gonna zoom in on that bracket area.…Now we'll do the same process we've done before…with changing colors, specularity,…and we'll add a Mask at the end.…
Now that we've made some changes to the coloring,…we're gonna quickly check the Gloss, the Normal real quick,…and make sure I'm getting details there,…the Roughness and the Specular.…I don't see any bright areas in any of those,…so that should read as a dull metal.…
By the end of the course, you should be excited about and more comfortable with the Quixel Suite and the Blender import and export system. This workflow is suitable for game assets, models destined for animation, visual effects, and more.
- What is PBR?
- Exporting a mesh from Blender
- Loading maps in Quixel DDO
- Making textures with DDO
- Setting up lighting in 3DO
- Flattening materials
- Using NDO
- Sculpting and painting normal maps
- Finishing materials with dust, dirt, and patina
- Rendering the project in 3DO