Join George Maestri for an in-depth discussion in this video Fine-tuning materials, part of Creating Product Shots in Blender.
…Now once you have some basic lighting in your scene, you may want to…adjust your textures or your materials to reflect that lighting.…So, I've got the water flavor packets here, and they are actually…made of plastic, so they may have a little bit of gloss and sheen to them.…So let's go ahead and add that in, to just give a little bit more life to the scene.…So I'm going to select one of these packets, go over to the materials panel.…
So as you can see this is a diffuse shader with this picture as the color channel,…but let's go ahead and change that.…So instead of this surface I'm going to create another mixed shader.…Now I'm doing this here rather than in the node editor,…because it's probably easier to see how this works.…So, another have this mix shared,…I need to create to surfaces well the first one is just the diffuse.…I want to go ahead replace one line just to leave it diffuse shoulder and then…color channel I'm going to put in image texter, hit open and the flavor package.…
Open image, so now I have in my first channel the diffused shader.…
- Modeling to reference
- Setting up the Cycles renderer
- Projecting and unwrapping UVs
- Setting up the camera
- Adding lights
- Texturing product shots
Skill Level Intermediate
1. Creating Packages
2. Rendering Packaging Shots
3. Creating a Sports Bottle
4. Creating Materials in Cycles
5. Rendering a Sports Drink Shot
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