When you use Spot lamps you have an additional type of shadow that you can use,…and that's called the buffer shadow.…Now these are shadows that are created using a bitmap, rather than ray tracing,…and they can render much more quickly.…So if you're using Spot lamps, it's a good idea to take a look at buffer…shadows to see if they'll work for you.…Now I have a simple scene here with a Spot lamp shining on a cup, and this is the…scene we used in the last lesson. And let's go ahead and select the lamp and…change the shadow from Ray Shadow to Buffer Shadow.…
Now we have a number of options with Buffer Shadow. The first one is the color…of the shadow, which is pretty much the same as you have for the Ray Shadow.…And then down here we have controls for this specific type of shadow. And we…have a couple of different buffer types, as well as controls for those buffer types.…Now we're going to take a look first at Classic-H, which is probably the one…you're going to use most. It's actually an update of the Classical one.…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
Q: This course was updated on 06/20/2017. What changed?
A: The following topic was updated: using the Node Editor.
After Effects CC 2013 Essential Trainingwith Ian Robinson14h 51m Intermediate
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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