Join George Maestri for an in-depth discussion in this video Fine-tuning buffer shadows, part of Blender Essential Training.
When you use Spot lamps you have an additional type of shadow that you can use,…and that's called the buffer shadow.…Now these are shadows that are created using a bitmap, rather than ray tracing,…and they can render much more quickly.…So if you're using Spot lamps, it's a good idea to take a look at buffer…shadows to see if they'll work for you.…Now I have a simple scene here with a Spot lamp shining on a cup, and this is the…scene we used in the last lesson. And let's go ahead and select the lamp and…change the shadow from Ray Shadow to Buffer Shadow.…
Now we have a number of options with Buffer Shadow. The first one is the color…of the shadow, which is pretty much the same as you have for the Ray Shadow.…And then down here we have controls for this specific type of shadow. And we…have a couple of different buffer types, as well as controls for those buffer types.…Now we're going to take a look first at Classic-H, which is probably the one…you're going to use most. It's actually an update of the Classical one.…
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Q: This course was updated on 8/12/2014. What changed?
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Q: This course was updated on 06/20/2017. What changed?
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