Join George Maestri for an in-depth discussion in this video Finalizing the model, part of Vehicle Modeling in Blender.
- I've gone ahead and added a few more trim pieces using the methods that we have, and now we have a car that's ready to render. Now it's not a complete model, but it's certainly close enough, and you can certainly add more details if you want. Now for this model, one of the things we need to make sure is before we start rendering, and before we finalize the model, we need to go through a couple of steps. The first one is make sure everything is named properly. So, if we go through this model here you'll see that we have descriptive names for everything.
Another thing you need to do is make sure that you've got your layering set up. Now as you model you may accidentally put something on a different layer. This is the point where you need to clean all of that up, and so make sure that your model is nice and tight, and everything is clean. Now another thing you need to do before you render is make sure that the smoothing is consistent across the model. Now I've been using subdivision surfaces on and off, mostly just to test to make sure that my surfaces look good, but this is the point where I need to decide the level of smoothing that I am going to use for my render.
So if I go into my body here, you can see that I've got a subdivision surface modifier added, I have one division in my viewport, and that's what I'm seeing here, and two in render, so I'm going to actually bump it up to two in the viewport, so I can see exactly how it's going to render, and then I need to make sure that my subdivision surfaces are consistent across all of these parts that are supposed to fit together. So for example, if my hood was at a lower resolution, it's going to start bumping into the smoothing at the higher resolution, so I want to make sure everything is the same, so I'm going to decide on a level of two.
Now some of the pieces on this model don't need to be subdivided. These pieces may already have enough detail or they may fit close enough so that we don't need as much detail. So you just need to go through the model and make sure that everything is the way that you want. Now for example the rims of these wheels should be okay with the amount of detail that we have. We shouldn't need to subdivide these. So go through and make sure that everything is lined up and all of your smoothing is aligned and then we can move on from there.
- Gathering reference images and blueprints
- Importing reference images as planes in Blender
- Setting up Blender for modeling
- Sculpting the front and rear fenders
- Adding headlights and taillights
- Building the hood
- Roughing out the trunk
- Adding detail
- Smoothing out the model
- Mirroring the model
- Separating the hood, docks, and trunk
- Modeling the wheels
- Creating the tire-tread pattern
- Making wheel hubs, rims, and spokes
- Finishing and fitting the wheels
- Making the grille
- Adding windshields and trim
- Finalizing the model
- Adding lighting and reflective surfaces
- Rendering the final model