Now that we have all the islands projected…we need to finalize the UV map for export.…So let's go to our UV editing layout…and we'll just select all of our character,…and then all of our islands,…and press control A and then control P…And for the most part there we have it.…But for a character model like this…we may not want all the islands to be…proportional like the model.…
Some parts may need more resolution on the map,…like the face of the character.…We can increase the resolution for the head island…by scaling it up in relation to other parts of the map.…Then with all islands selected,…instead of pressing control A and control P,…we can just press control P,…and Blender will pack the islands in the zero to 1 space…based on our proportions,…rather than averaging the islands scale…when we also press control A.…
So when you want to give more resolution…to a particular part of a 3D model,…like the face of a character,…you can establish your own scale…and then just press control P.…So there we have our UV mapped character.…
- What is a UV map?
- Working with seams and stretching
- Stitching UVs
- Exporting a UV map
- UV mapping a complete scene
- UV mapping a character
Skill Level Intermediate
Blender: Rendering with Cycleswith George Maestri1h 28m Intermediate
1. Projecting UV Maps
2. Modifying UVs
3. Organizing and Exporting UV Maps
4. UV Mapping an Alley Scene
5. UV Mapping a Character
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