Join George Maestri for an in-depth discussion in this video Final rendering, part of Blender: Rendering with Cycles.
At this point we have our scene pretty much ready to render.…So let's go ahead and take a look what we have.…And as you can see we've got a pretty good lighting model.…So we can actually start doing our final render.…Before we do our final render, one of the things we want to do is make sure we…check our dimensions, which we set up at the beginning of this process.…And let's also scroll down and check the Sampling.…Now right now for our Render Sample we have this set at 200, which should give a…good render, not perfect but pretty good.…
And then also we are set up for full Global Illumination which should give us …the best lighting model as well.…Down here we have Performance.…At this point I have this set for Auto- detect which will use all 12 of the Threads …that I have on this particular computer.…If we want we can change it to Fixed and just dial in the number of Threads we want.…This will allow you some extra processing capacity to do other tasks while you…render in the background.…
I'm going to keep this on Auto-detect.…
- Controlling interactive rendering
- Using the shader node system
- Adding textures to materials
- Adding bumps and displacements
- Adding primary and secondary lights
- Using ambient occlusion
- Using objects as light sources
- Creating cameras
Skill Level Intermediate
1. Using Cycles in Blender
2. Creating Materials in Cycles
3. Lighting Using Cycles
4. Rendering an Interior Scene in Cycles
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