Join David Andrade for an in-depth discussion in this video Final rendering and post-production, part of Creating a Finished Character Animation in Blender.
- Rendering is where all of your animation and lighting comes together. This process is incredibly slow, even with the best of machines. Now before we get started, I want you to do a couple of last-second checks. First, make sure your dimensions are set to 100%. And make sure that all of your metadata has been turned off. Finally, make sure that your output folder has been set, and make sure that you're on PNG. Okay, let's start rendering.
To do that, I want you to click on Render and go to Render Animation. Now like I said earlier, rendering will take a long time, even with the best of machines. But there is a way to speed up this process. Namely, distributed rendering. For example, you can use Amazon's web services to render in the cloud, using the Linux GPU NVIDIA grid. It's pretty awesome, but it does require a bit of Linux knowledge to know how to install and work. Or, you can explore using the free open-source tool called Loki Render.
This will let you distribute your Blender render across multiple machines on your office or home network. It's easy to use, and compatible with all operating systems. Okay, now let's speed up and combine all of the rendered images in post. Now that we've rendered all of Arthur's animation, all 255 frames, let's put it together in post. Start a brand-new Blender scene. And go right up here and switch it to Video Editing mode.
Now what I'd like you to do is grab this little corner and drag it to the left. Click this little icon and go to Properties. Let's go down and push this 50% up to 100%. Make sure we're at 24 frames a second. And remember, our animation was about 255 frames, so let's make sure that this says 255 as well. Now let's bring in our rendered images. You can do that by making sure that your Play head is on the first frame, and then hitting "Shift + A" and going to Image.
You want to navigate to your final rendered images and select all of them by hitting "A" once. And then going to Add Image Strip. Now if you scrub this, you'll see all of your rendered images. Okay, now let's add some sound. Put your Play head again on Frame 1. Put your mouse around here, and hit "Shift +A" and go to Sound. Let's go up a folder and let's add our audio from before.
And click on Add Sound Strip. Now if we play this file, you'll both see and hear Arthur at the same time. - Well, I'd like to see you try. You wouldn't last one day. - Dude, I service society by rocking, okay? I'm out there on the front lines, liberating. - But wait, as you can see, it starts to play off-sync. That's because Blender doesn't know to synchronize them. To fix that, go down here and click on A/V Sync. Now let's try it again. - Well, I'd like to see you try. You wouldn't last one day. - Dude, I service society by rocking, okay? I'm out there on the front lines, liberating people with my music.
Rockin' ain't a walk in the park, lady. - Awesome. Now let's export this as a final movie so we can show all of our friends and family. Go down, make sure that your metadata stamp output is off. Now let's go to Output. Click on our folder icon, and go to our Desktop. I'm going to save it right here. Scroll down a little bit, and I'm going to change it from PNG to H264. RGB. I'm going to make sure my encoding is format MPEG-4, and my Codec is H264.
I'm going to set my Bitrate to 35000, I'm going to set my Maximum Bitrate also to 35000. And finally, I'm going to make sure the audio codec is AAC. All right, that's all we need to do. So let's go right up here and go to Render, Render Animation one more time. All right, now that we've combined sound and our rendered images, let's look at what we have. - I'd like to see you try. You wouldn't last one day. - Dude, I service society by rocking, okay? I'm out there on the front lines, liberating people with my music.
Rockin' ain't a walk in the park, lady. - That's it. All of our pieces converged right here. Rendering, animation and sound. Now that we've rendered out our final deliverable file, we can share it to our friends and family.
- Listening to the dialog clip
- Sketching out the animation framework
- Learning how character and facial rig works
- Blocking key character poses
- Getting feedback
- Adjusting appendages
- Matching dialog to the animation
- Cleaning up frames with the Graph Editor
- Lighting and rendering the animation