Join Darrin Lile for an in-depth discussion in this video Final modeling details, part of Blender: Hard Surface Modeling.
- [Instructor] Well since the last video,…I've done a little modeling here and I think we've…pretty much finished up the modeling of the vehicle.…Let me go over a couple of things that I did here.…Once again, it's all the same processes and techniques…and tools that we've used in previous videos.…So I didn't do anything new here, just continued…with the same techniques, adding pieces,…and trying to fill in where needed.…So, these tubes, or cables over here,…I'll just hit the period key to zoom in.…
Once again, I used the path tool to create these.…I also created one of these little handles and…just duplicated it, scaled it, and put it…in different places along the vehicle.…You can see I added some more tubes back here as well,…and I've just mirrored these over to the other side.…I inserted some edge loops and selected a face and…extruded in to give me a little bit of a compartment…here to just take that light that we created at the front,…and just duplicate it and bring it back here.…
I just created a cube then, and subdivided it here.…
- Setting up reference images
- Blocking basic forms
- Modeling parts
- Connecting forms
- Adding modeling details
- Lighting the scene
- Adding materials and textures
- Rendering the final scene
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
1. Establishing the Foundation Forms
2. Connecting Forms
3. Creating the Interior
4. Adding Details
5. Materials, Textures, and Rendering
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