Join Christian Bradley for an in-depth discussion in this video Export a UV template, part of Creating PBR Materials with Blender & Quixel.
- [Voiceover] We're going to prepare to sculpt…some details on our cannon such as bolts.…But first we have to render out a template from…Blender so that we know where to put those bolts.…Because right now we don't really have a good template…to show us where our UV elements are over in Quixel.…It's an easy enough process.…The first I'm going to do is choose this area…here on the wheels where I'm going to apply the bolts.…And just like before I'm going to hit "L",…rotate around and hit "L".…
I don't need to select the whole piece.…All I need to do is find that element in my UV map…so I know what I'm looking at.…I'm going to split my window and go to the UV image editor.…You can see there's that element that's highlighted.…If you don't see the rest of the template…then you may need to scoot this over…and hit this button right here.…You'll see if I turn that off we don't see anything…and that is your keep UV and edit of mesh selection in sync.…
Which is what we want right now.…Alright, let's scoot this back over.…
By the end of the course, you should be excited about and more comfortable with the Quixel Suite and the Blender import and export system. This workflow is suitable for game assets, models destined for animation, visual effects, and more.
- What is PBR?
- Exporting a mesh from Blender
- Loading maps in Quixel DDO
- Making textures with DDO
- Setting up lighting in 3DO
- Flattening materials
- Using NDO
- Sculpting and painting normal maps
- Finishing materials with dust, dirt, and patina
- Rendering the project in 3DO