Once you understand Materials and Surfaces, the next step in the rendering…process is to add light.…Previously we've actually had a light in the scene but I've deleted all the…lights from the scene.…And let's go ahead and just take a render of this.…We have a completely black scene. That's because we have no light in the scene.…Blender has a number of default lights that we can use and these are pretty much…the same that we would use for the regular Blender Renderer.…
And these are found under Lamps.…So each light is called a Lamp.…So I'm going to go ahead and select a Spot.…When I bring that in, it brings it in at my 3D cursor here, which I had set up here.…We've got just a little bit of light in the scene.…So if I go over to my Object panel here for my light, you'll see that I've got a…number of parameters.…I have the Size of the light;…I have whether or not it casts a shadow.…
And then I have a Surface Node, because lights actually are just Surfaces, so if…I click on this, you can see I've got all my other Shaders, and one of the…
- Controlling interactive rendering
- Using the shader node system
- Adding textures to materials
- Adding bumps and displacements
- Adding primary and secondary lights
- Using ambient occlusion
- Using objects as light sources
- Creating cameras
Skill Level Intermediate
1. Using Cycles in Blender
2. Creating Materials in Cycles
3. Lighting Using Cycles
4. Rendering an Interior Scene in Cycles
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