Join David Andrade for an in-depth discussion in this video Explore Arthur's face and how facial rigs work, part of Blender: Creating a Finished Character Animation.
- Arthur's face is a feature film quality rig, and has over 100 controls by itself. In this lesson, we'll dive deeper into how it all works. Now, in order to use Arthur's face, we're going to need to make sure that our Toolkit is on. To activate it, hit T, and make sure you have BlenRig 5 tab clicked. Now we only need Facial 1 activated, we don't need the body or any of the other facials. So make sure that those are all off.
Now, when you're selecting the controls, you may inadvertently select Arthur's geometry. You'll know that because you won't be able to move anything, and you'll see that all the red controls have disappeared. To fix that, go up to the top right here in the Outliner, and uncheck the mouse icons for arthur_high and arthur_low. Now, when you select Arthur's controls, they'll turn red and you won't select anything else by mistake. You can also turn on X-Ray Mode so you can see the controls better.
In order to do that, just drag out this panel, click on the little man, and go down to X-Ray and check it. If you see little dashed lines, you can turn that off by hitting the N button, going down to Display, and turning off Relationship Lines. With X-Ray on, you'll be able to see all of Arthur's controls, whether or not they're clipped or hidden by his geometry. Now let's select his mouth and move it around.
You can also rotate his mouth to make him frown or smile, and you can use S for scaling to adjust his lips a little bit. If you ever need to reset any of Arthur's controls, whether they're his mouth or his body, you can do that simply by hitting alt + g for moving, r for your rotations, or alt and s for the scales. This will work across all of Arthur's controls. Now let's check out his eyebrows, move them up and down a little bit.
You can rotate them, or scale them. If you zoom in a little closer, you'll see his eyelids. You can move those down as well, or rotate them. Arthur also has a couple of cheek controls for when you really want him to smile. Finally, Arthur has a couple of ear controls for rotating, scaling, or lightly moving.
Of course, you can also control bits of his nose, his tongue, and in fact the entire jaw if you'd like. As in the previous lesson, I encourage you to experiment and play around with Arthur's character rig, in this case, his face. The more you know, the more prepared you'll be when we enter character animation.
- Listening to the dialog clip
- Sketching out the animation framework
- Learning how character and facial rig works
- Blocking key character poses
- Getting feedback
- Adjusting appendages
- Matching dialog to the animation
- Cleaning up frames with the Graph Editor
- Lighting and rendering the animation