Now let's take a look at the various diffuse shaders we have available in Blender.…Before we get started, let me explain that I've set up my interface a little bit…differently. I have an image editor on the left and a viewport on the right.…This way, when I hit Render I can see my image immediately in that viewport…and still keep working.…So in order to render, probably the easiest thing to do is just hit the F12 key…and that will very quickly render your image.…
So let's talk about diffuse shaders.…In the default Blender material, we have two main options here: Diffuse, which…provides the color and Specular, which provides the highlight.…So in this one you notice how the color is kind of a blue and the highlight is white.…If I wanted to, I could change the color of that highlight, so make it a much…brighter color, something like that, and if I hit F12, you can see how it's…kinds of little bit yellower. But for right now, let's just take this out of the equation.…
I'm going to go ahead and just remove specularity, so this way we're just…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
Q: This course was updated on 06/20/2017. What changed?
A: The following topic was updated: using the Node Editor.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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