From the course: Blender: Vehicle Modeling
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Detailing the headlights - Blender Tutorial
From the course: Blender: Vehicle Modeling
Detailing the headlights
- Now let's go ahead and move on to the front part of the fender. We're gonna work on mostly the headlight, as well as the rest of the detailing around that front fender. Before we do that, let's take a look at some reference. I've got some images here of that headlight and, if you'll see, it's basically an oval shape here that contains a circular headlamp. So we see this a little bit more from the front, you'll see that this headlamp is basically a circle. In fact, you can probably see this a little bit better if we go into this blueprint. This is a circle. But the headlamp cover itself is more oval or egg-shaped. So we need to get this shape. Let's keep this in mind as we start modeling. Now, in order to model, I'm just gonna go ahead and select my object here. Before I do anything, I'm gonna rename it. Right now it's called "plane" because, well, that's the object that we started with. But let's go ahead and change it to something more descriptive. I'm gonna change it to "body."…
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Contents
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Blocking out the front fender9m 7s
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Adding detail to the the front fender9m 24s
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Detailing the headlights10m 58s
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Finalizing the front fender8m 48s
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Roughing out the hood and front end11m 21s
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Finishing the front end6m 26s
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Finishing the hood10m 36s
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