From the course: Blender: Tips, Tricks and Techniques

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Dealing with a dense scenes, part 4: Cryptomattes

Dealing with a dense scenes, part 4: Cryptomattes - Blender Tutorial

From the course: Blender: Tips, Tricks and Techniques

Dealing with a dense scenes, part 4: Cryptomattes

- [Narrator] In the last in our current series of dealing with dense data, I want to tackle the problem of managing multiple objects after they've been rendered in a different way. We talked about ID mask and using different outputs for each and every single different kind of object in a scene, and that can get really cumbersome really quick, so is there a simpler way, and believe it or not, there is. There's a concept called cryptomats that was recently introduced by the company SIA, that is taking the CG by storm, and in blender 2.79, there's a fairly straightforward way of mimicking this similar feature. Now we're going to need to do a few things. First, if you already have a dense scene, you can skip ahead a little bit, but if you don't, we're just going to make one really quick. Switch to cycles, let's go ahead and grab this open here. Click this here, we're going to set pass index to one, just going to make a new material, get rid of the old one. New, doesn't matter what color…

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