Let's go ahead and set up this character in a simple scene so that way we can animate him.…Now I already do have a camera in the scene and if we want, we can just animate…to that camera. So if I hit numpad 0, you can see that I have a camera set up,…and we can use that to animate to.…But I do want to have a couple of viewports open so that way…I can see him from the top or the left view,…so I am going to go ahead and rearrange my layout here.…I am going to left-click on the top corner here, and I am just going to drag out…another window here, and we will just make that a regular perspective window.…
And then over here on the left side, I am going to go to my top-right corner,…drag this down, and we can make this into a top view by hitting 7.…So that way I have a couple of different views into my scene and I can still use…my camera here in the bottom-left corner to see exactly how the scene looks.…So let's go ahead and make this character take one step into the scene and wave to the camera.…
Author
Updated
8/16/2017Released
2/24/2012- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Duration
Views
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
Q: This course was updated on 06/20/2017. What changed?
A: The following topic was updated: using the Node Editor.
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Introduction
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Welcome1m 8s
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Download Blender26s
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1. The Blender Interface
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Navigating in 3D space4m 59s
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Configuring user preferences6m 27s
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2. Selecting and Translating Objects
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Selecting objects6m 12s
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Moving objects4m 35s
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Rotating objects2m 48s
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Scaling objects2m 16s
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Changing an object's origin5m 27s
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Selecting pivot points3m 22s
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3. Modeling
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Creating mesh primitives6m 36s
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Editing mesh objects7m 39s
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Proportional editing3m 52s
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Sculpt mode5m 3s
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Extrusions5m 18s
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Smooth shading objects2m 23s
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Subdividing meshes5m 12s
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4. Advanced Modeling
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Working with modifiers5m 52s
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Creating a simple creature7m 54s
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Joining mesh objects3m 37s
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Stitching vertices4m 52s
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Finalizing a simple creature4m 48s
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Creating text3m 29s
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Boolean tools2m 59s
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Vertex groups4m 51s
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5. Staying Organized
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Using the Outliner8m 22s
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Using layers4m 30s
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Creating groups2m 48s
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Working with scenes4m 2s
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Creating hierarchies2m 54s
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6. Applying Materials
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Diffuse shaders6m 47s
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Working with specularity5m 56s
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Additional shading options2m 37s
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Creating reflections8m 29s
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Subsurface scattering5m 59s
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7. Adding Textures
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Adding a simple texture6m 11s
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Using bitmaps6m 53s
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Using UV projections5m 56s
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UV mapping a character6m 35s
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Fine-tuning UV mapping6m 7s
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Displacement mapping3m 48s
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Using the node editor5m 58s
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8. Working with Light
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Adding lamps to a scene8m 44s
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Using spot lamps4m 20s
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Fine-tuning buffer shadows6m 19s
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Using Hemi lamps2m 32s
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Working with Area lamps5m 17s
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Adding background images3m 19s
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Creating sunlight6m 6s
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Ambient occlusion7m 11s
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9. Cameras and Rendering
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Working with cameras4m 47s
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Render properties5m 7s
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Rendering animation5m 13s
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Adding motion blur4m 10s
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Creating depth of field7m 8s
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10. Basic Animation
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Animating objects6m 26s
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Using the Dope Sheet4m 53s
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Path animation4m 32s
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11. Character Rigging
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Understanding armatures6m 2s
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Animating in Pose mode2m 47s
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Creating a test animation9m 24s
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12. Rendering in Cycles
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Working with image maps2m 26s
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Create lights in cycles9m 1s
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Lighting a scene in cycles9m 19s
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Conclusion
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Next steps15s
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Video: Creating a test animation