Join Darrin Lile for an in-depth discussion in this video Creating a terrain in Unity, part of Creating a Game Environment in Blender and Unity.
- Now that we've got the buildings and the pipes…and the pathways into the environment,…what I'd like to do is create a terrain outside here…that we can see kind of through and beyond the buildings.…To do that, we're going to need to import a new package…into Unity.…Let's right-click on the Assets folder…and choose Import Package,…and let's choose Environment.…That will bring up this window here.…We can pick and choose what we'd like to bring in…but for this project, let's just go ahead…and bring in everything,…I'm just going to click Import.…
What that has done now is…created a new folder in the Standard Assets folder…called Environment.…This will allow us to create terrain,…grass, rocks, cliffs, trees, things like that.…Let's go back to the Assets folder…and let's go up to the Game Object menu, choose 3D Object,…and let's pick Terrain.…And there it is.…It's been placed so that its corner…is right at the zero point in our grid.…
Now, it's very big, of course,…and it's good, that the way we need it.…But also, we need to move this over…
- Testing the scale
- Modeling buildings and pipes
- Creating walkways
- UV mapping
- Creating textures
- Importing the scene in Unity
Skill Level Intermediate
1. Working in Scale
2. Modeling the Buildings and Pipes
3. Modeling the Walkways
4. UV Mapping the Scene
5. Creating Materials and Textures
6. Importing the Scene into Unity
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