Join Darrin Lile for an in-depth discussion in this video Creating the steering controls, part of Blender: Hard Surface Modeling.
- [Instructor] Now let's work on one of these controls here.…And then we'll just duplicate it…and mirror it over to the other side.…Once again, I'm not going to go into phenomenal detail…with all these little nooks and crannies.…If our project was just to create one of these…then we might do that.…But it's really a smaller piece on the larger project.…So, let's begin by taking everything…and let's move it all to the first layer…with M then one.…And, then I'll go to the second layer…and we'll begin here again with a clean layer.…
I think what let's do is begin with a cylinder here.…Make it kind of curved on top…and then we'll extrude out the bottom here.…So, let's press Shift A…and create a cylinder.…We are going to use subdivision surfaces again…so, I'll go ahead and take the vertices down to 12 here.…I'm going to need to insert a few edge loops on the top…so I'll go ahead and change this to triangle fan.…And now, if we Tab into Edit mode…we can take the faces on the top,…I'll press the C key for the Circle Select tool.…
- Setting up reference images
- Blocking basic forms
- Modeling parts
- Connecting forms
- Adding modeling details
- Lighting the scene
- Adding materials and textures
- Rendering the final scene
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
1. Establishing the Foundation Forms
2. Connecting Forms
3. Creating the Interior
4. Adding Details
5. Materials, Textures, and Rendering
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