Join George Maestri for an in-depth discussion in this video Creating a soft box, part of Blender: Rendering with Cycles.
Now let's go ahead and add some additional light into our scene. Let's do a quick render here and we've got a primary light coming through the window and creating this nice shadow on the floor. Now we have some secondary lights illuminating the far wall with the art on it. But we can still add some additional light and in this case I'm going to add a Soft Box to kind of get a more general wash of light. And we can do that by using an Area Light.
I'm going to go ahead and click over here somewhere to the side of the table here. And I'm going to add a Lamp and I'm going to add an Area Lamp. Now when I add that in, you can see it comes in here. And I really want to go ahead and rotate it. This little line here indicates the direction that that lamp is pointing. So I am basically just moving and rotating this light into the scene here.
So you can see where it is in this Wireframe view here. If you're a photographer, a lot time you use soft light as your fill light. So you'd have a primary spot on your subject and then a soft box off to the side just to give a nice wash of light. And this is what we're doing here. And you can see how this is creating more of a general wash of light even in this scene here. And we can also add in a little bit more Strength and also we want this to be a very soft light.
So I'm going to go ahead and increase the Size somewhere around 20 or 30. In fact I'm just going to type in the number 30 and make it a fairly big light. And you can see how this is starting to add a much bigger wash of light into the scene. And so this kind of just gives a general illumination into the scene and kind of ties everything together. Now we can certainly play with this a little bit. We can certainly change the angle and we can also change the Size. The bigger the Size, the softer the Shadow and the higher the Strength, obviously the more the light affects the scene.
I'm going to bring this down just a little bit because in the next lesson we are going to add in some additional light.
- Controlling interactive rendering
- Using the shader node system
- Adding textures to materials
- Adding bumps and displacements
- Adding primary and secondary lights
- Using ambient occlusion
- Using objects as light sources
- Creating cameras