Now let's go ahead and start putting our modeling skills to use and build…an actual character.…We are going to build this little creature here and we are going to start off…just very simply and just build him using a number of Blender's tools.…So the first thing we want to do is just hit File>New and I just want to start…off with a new scene.…Now we are actually going to just build him up starting with a cube.…So the first thing I am going to need is some additional detail with which to model.…
So the first thing I want to do is subdivide this cube.…So I am going to hit the Tab key and then hit Subdivide in the Mesh Tools widow…and then our Number of Cuts, I am going to bring it up to about 3.…Now what I want is enough detail to model, but not enough so that I have too much detail.…So with modeling it's always kind of a balance between enough detail and too much.…So let's start with three cuts in the Subdivision and then I'm going to go…into Edge Mode here and I'm going to Alt+Select and then Shift+Alt+Select…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
Q: This course was updated on 06/20/2017. What changed?
A: The following topic was updated: using the Node Editor.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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