Join George Maestri for an in-depth discussion in this video Creating a semi-reflective ground plane, part of Creating Product Shots in Blender.
…A quick render will show us that we have the bottle, pretty much in place.…Now the only thing that we need to do is do something with the floor.…We have basically a diffuse texture of the floor,…and that's not really going to cut it.…So actually I'm going to do something pretty sophisticated here,…we're going to create a semi transparent floor.…So I'm going to make the floor, glossy, in the middle, and…transparent towards the edges.…And that'll give it a nice blend, with the background that we have.…So we're going to do this in the Node Editor.…So, the last lesson we had, a nice little introduction to it.…What I want to do is create a glossy floor,…that fades to transparent at the edges.…So let's go ahead and just start off with a glossy material here.…So I'm going to go ahead and hit New, and our material by default is Diffuse but…I'm going to change that to Glossy, and…notice how it changes here in the node editor to glossy as well.…
Now we've played with glossy before but we can change things such as roughness.…
- Modeling to reference
- Setting up the Cycles renderer
- Projecting and unwrapping UVs
- Setting up the camera
- Adding lights
- Texturing product shots
Skill Level Intermediate
1. Creating Packages
2. Rendering Packaging Shots
3. Creating a Sports Bottle
4. Creating Materials in Cycles
5. Rendering a Sports Drink Shot
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