From the course: Blender: Hard Surface Modeling
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Creating the roof - Blender Tutorial
From the course: Blender: Hard Surface Modeling
Creating the roof
- [Narrator] Now, let's work on this roof panel here. I think, to begin that, all we need is a polygon plane. So I'll just press shift-A and create a polygon plane, and there it is. And let's just use this as the beginning of the roof. So I'll scale that down a bit and move it up just above our cab here, and I'll go to the side-view, and let's put this in place. I think we can scale it out in the Y just a bit, and maybe move it forward... something like this. Let's get it right about here, let's say. Now, I can tab into edit mode, and I'll go to wire frame, and then I'll border select these two points. Now, the reason why I went to wire frame there is because-- let me just show you what happens if we don't use wire frame to do that. If we are in solid shade here and I border select these two points, you can see that only the front one is selected. So, just going into wire frame allows that point behind to be selected, as well. So, Z key for wire frame, border select and grab those…
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Contents
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Setting up reference images10m 46s
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(Locked)
Blocking in basic forms11m 40s
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(Locked)
Beginning the lift arms14m 25s
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(Locked)
Using the Boolean Modifier13m 23s
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(Locked)
Finishing the lift arms7m 2s
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(Locked)
Creating the bucket10m 39s
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(Locked)
Modeling the wheels11m 35s
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(Locked)
Modeling the operator cab11m 19s
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(Locked)
Creating the roof9m 39s
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