- [Voiceover] In the preceding movie,…we loaded our reference object into the Blender scene,…which you can see here.…So we have our chair and this room…and this is all part of the reference image…that we loaded in using this empty object…and now I want to move on to start blocking out…the environment,…but before I do so I want to just address one small thing,…which you can see here inside the outliner panel.…You'll notice that the reference image we have here…is simply called empty.…Now in some cases in very simple scenes,…the name empty might be perfectly fine,…but we want to get into the habit…of renaming our objects appropriately…so that we can tell simply by their name…inside the outliner panel what each object is doing.…
So in this case, this empty object is the reference image.…So I'm just going to double-click on that empty object…and I'm just going to rename it reference…and press Enter on the keyboard…and that object now has been renamed reference.…Nothing else about the object has changed, simply its name.…
Author
Released
6/17/2016By the end of this course, you'll have developed a solid groundwork for quickly and effectively building immersive environments that work well with many contemporary game engines.
- Activating the Maya controls
- Importing references
- Creating a primitive base
- Modeling walls, windows, and floors
- Creating props like pipes
- Unwrapping a UV set
- Configuring the brushes and textures
- Painting base textures and detail layers
- Baking the texture and lighting
- Enhancing textures in Photoshop and Unity
- Adding finishing touches in Unity
Skill Level Intermediate
Duration
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Blender: Character Modeling
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Blender: UV Mapping
with Darrin Lile1h 16m Intermediate -
Creating an Interior Scene with Blender
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Rigging a Humanoid Character with Blender
with Ron Friedman1h 22m Intermediate
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Introduction
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Welcome59s
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Using the exercise files1m 1s
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1. Planning and Preparation
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Activating the Maya controls3m 31s
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Maya controls overview5m 21s
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Importing references8m 54s
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Creating a primitive base8m 50s
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Blocking out the environment7m 12s
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Testing in Unity5m 44s
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2. Modeling
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Configuring a preview camera8m 29s
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Separating walls5m 45s
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Blocking out the window wall7m 18s
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Refining the window wall6m 23s
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Detailing the window4m 57s
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Creating a window ledge5m 46s
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Duplicating the window wall4m 26s
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Merging wall sections7m 43s
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Fixing the floor5m 34s
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Removing N-gons6m 41s
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Sculpting floor detail6m 34s
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Reducing polygons3m 49s
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Creating a pipe prop5m 53s
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Completing the pipe prop5m 52s
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3. Unwrapping
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Unwrapping a UV set8m 36s
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Configuring a painter brush5m 13s
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Loading image textures6m 16s
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Painting a base texture5m 20s
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Saving textures2m 11s
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Layer painting the floor7m 2s
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Configuring layer blending7m 49s
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Painting a detail layer5m 33s
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Baking texture layers6m 28s
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Baking ambient occlusion8m 16s
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Building scene lighting7m 20s
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Baking a composite texture5m 38s
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4. Texture Creation
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Creating a prop material2m 41s
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Creating a skybox5m 20s
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Finalizing the project6m 48s
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Conclusion
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Moving forward42s
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Video: Creating a primitive base