From the course: Blender and Substance Painter: Architectural Visualization

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Creating the openings for the doors

Creating the openings for the doors

From the course: Blender and Substance Painter: Architectural Visualization

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Creating the openings for the doors

- [Instructor] To continue creating the holes for these offices, let's get rid of one of these here. Let's tab into edit mode. And I'll just hover over one of them and press the L key. And the L key is the select linked tools. So we can just select everything in that part of the object. Then we can press delete, and delete faces right there. Okay, so if I tab back into object mode, that's what we have. Now, so far I've done pretty well of keeping this object in the same place in the z-axis. In other words, I haven't accidentally moved it up or down, but that could happen. And the way I can maybe avoid that is to come over here to the transform window and lock the z-axis for the transforms. And you can see here once I did that, the z-axis goes away. So I don't accidentally do that. In addition, I could maybe lock the z-axis in the scale as well, so I don't accidentally make it any taller here. So you can see if I come over…

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