Join Darrin Lile for an in-depth discussion in this video Creating the oil tank, part of Modeling a Motorcycle in Blender.
- [Voiceover] Now for this tank here,…I think we can just begin with the cube…so I'll go ahead and just create a cube…and let's go to the side view and I'll hit the z key…for wire frame, and let's just move this into place.…Here we go.…Once again I'll just begin molding the cube…to get the basic shape of the object.…And then begin inserting edge loops to get more detail.…So I'll scale this down, tab into edit mode.…
And then let's use the border select tool…to just grab points and move them…to where we need them to be.…I think what I will do is go ahead and move this…to layer 2 so I can see it a little better.…There we go, that helps.…And I'll begin moving these around as well.…Now if we tumble around here, it looks to me…like this angles in and follows roughly the line…like this angles in and follows roughly the line…of the frame under the seat.…
So let's take a look at this part of the bike…and let's begin moving this in.…I'll tab into edit mode and once again…with that border select I'll just begin…moving these parts in just a bit.…
Darrin begins by creating the frame of the motorcycle using curves. He then builds up the motorcycle piece by piece, creating the exhaust pipes, fenders, handlebars, engine components, and brakes. These lessons capitalize on the Path tool and modifiers like Solidify and Booleans. Finally, Darrin uses Blender's Cycles render engine to create the materials and lighting for the scene, and UV maps the textures to key pieces of the bike. In the end, you will have a greater understanding of Blender's modeling tools and production processes so that you can create vehicles and other hard-surface projects of your own.
- Creating the frame
- Converting a path to polygons
- Modeling the gas tank, tires, fenders, exhaust, and other parts
- Building the engine
- Modeling the seats, wheels, and lights
- Lighting the scene
- Adding materials and texturing
- Rendering the motorcycle
Skill Level Appropriate for all
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
Texturing a Game Asset in Blenderwith Darrin Lile43m 25s Intermediate
Creating a Game Environment in Blender and Unitywith Darrin Lile3h 13m Intermediate
1. Creating the Frame
2. Modeling the Accessories
3. Building the Engine
4. Modeling the Seats, Wheels, and Lights
5. Lights, Materials, and Rendering
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